Devblog 15

Custom controls, new trees, bigger world, and more!

Custom Controls:
You can now rebind the controls to your liking. The only thing you cant rebind at the moment is shooting key (LMB).

Config:
With
the control rebinding added I had to add all of that to the config for
it to be saved. I also put a system in place that will automatically
reset the config when needed for example this update.

World Changes:
Previously
the world was 10,240 x 10,240, now its 20,480 x 20,480. I've also added
a ton of trees in 3 different sizes. Lastly, I changed the grass
texture making it a bit darker and less blurry. In turn this has also
raised the size of the texture from 518kb to 1.75mb, luckily this hasn't
seemed to effect performance.

Zombies:
Minor changes to the
zombie player collisions. The zombies can no longer be pushed around.
This still needs some work though because the player can get stuck.

Props/Tiles:
I've
been working on some new world props such as some cars. They wont be
usable but it will add some more  stuff to the world. New trees, I was
trying make a pine tree and it ended up not looking anything like one
but it does look like a pretty good normal tree.

Credits:
I
added a credits video to the game which can be accessed from the main
menu. I'll probably have to change it in the future though.

Better Saving:
I've
started some work on a better saving method which could make it in the
next update. With the new saving you wouldn't have to restart every
update unless I forced it to be incompatible for some reason such as
massive changes to the world. With this system will come many problems
though. 

Update will be live soon so go check it out!

Files

Z (25 MB)
Version 0.1.5 26 days ago

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