Small patch for today, I left some code from the
old save system in the game and this could be problematic. The code was
still basing its save detection on the saves from the old version which
is problematic. I still had a save from the old system and didn't have
one from the new one and tried loading a save, I ended up in the corner
of the map with 0 health, stuck, and it was night time. Now its
dependent on if there is a save from the new version. This broken state
can still happen if the save gets corrupted or you just rename any file
to a save file for the game, the game just doesn't know what to do and
sets all of the values to 0.
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